Game Overview


Game Overview

Story,  Setting & Characters 

  • The story is simple: You are playing as a student named Chadwick Chavez, and he just finished a long semester! All his classmates plan to go to a celebratory party, and they need their VIP invitations picked up if they want to still go. Your job is to pick them all up before the party kicks off tonight, so try to find them all!
  • The setting takes place in the suburbs, with nice houses in the background and a changing sky color to signify how much time passes in between levels. Narratively, Level 1 doesn’t have a specific design in mind as it serves to give the players an idea of what to expect for the rest of the game (jumping and collecting invitations.) Le
  • Characters: The player (Chadwick Chavez) → The name is sort of a play on the song “Cha-Cha Slide” (Chadwivk Chavez), since the character is helping to prep for a party.

Game Concept

  • My  goal for Block Party was simple: create a simple game with the goal of collecting a set amount of items. The way I wanted to make it interesting was by creating a variety of tiled blocks to basically make platform mazes shaped like animals or objects (with the exception for Level 1.) It handles easily but can still present a challenge, particularly since the players won’t know what design to expect for each level.

Genre 

  • Platformer 
  • 2D Scroller
  • Collect-a-thon

Platform & Players  

  • The game was developed on Unity over the course of several months. C# was used as the visual scripting to implement multiple features into the game. 
  • Block Party is a single player game available to play on PC, submitted on Itch.io, but mobile players cannot access it.  
  • Target Audience: Rated E for everyone (age demographics 10+). Anyone with an interest in computer games can play, and it’s extremely casual-friendly.

Gameplay Inspiration

  

  • My primary sources of inspiration for the gameplay were the Super Mario Bros games, a Banjo-Kazooie, and Fancy Pants Adventures. 
  • They’re all platformer games, but FPA inspired me to take a creative approach in how each 2D stage/level was crafted and molded into more than just tiles floating in the air. 
  • The Mario games did inspire the way I wanted the art to look (pixelated and retro, and it also helped me develop how I wanted the player to move; primarily right to left and jumping. 
  • I was narratively inspired by Banjo-Kazooie to make it a collect-a-thon game, since Mario & FPA don’t really use their collectibles as an end goal. 

Files

BlockParty.zip Play in browser
May 16, 2023

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