Playing the Game


Playing the Game

Game Objective

  • There are 5 playable levels, and each level has 15 collectible items (the invitations) scattered across the area. The player must retrieve them all in order to proceed to the next level until the game is completed. 

Game Mechanics & Controls

Basic Mechanics:

  • The player is able to jump and move in both directions. 
  • The longer you press the spacebar, the higher the jump will be until a certain point.  
  • As each collectible item is retrieved, the UI counter on the top left corner will indicate how many have been found/collected and how many are left. 
  • The player cannot use diagonal blocks to jump, so it’s encouraged to stick to the horizontal blocks. 
  • If the player keeps falling, eventually they will respawn back to the position they started from, but consequently the amount of collectibles they retrieved will reset.

Controls:

Arrow keys → Moving left and right

Spacebar → Jump

Mouse / Keypad Click → Proceeding to next level / restarting level.

Title, Introduction & Credits

  • The Title and Introduction screens will have a clear day sky as a background, with music that plays on loop. Both sections will also have buttons at the bottom of the screen that need to be clicked in order to proceed to the game’s levels. 
  • The Credits will have a night sky with no music whatsoever. Once Level 5 is completed, the Credits screen will pop up and offer the players to play again from Level 1. Unless the player wishes to refresh the page, then the game will be continued like this.

Levels 

  • There are 5 levels, and each of them have platforms scattered throughout the area. 
  • The collectibles of the game are the invitations. Each level has 15 of them in various parts of the designs.
  • Level 1 is not inspired by any particular theme, it’s merely structured as an easy way to begin moving around the game. Meanwhile, Level 2’s level map is based on a fish, Level 3’s tiles form the shape of a flower, Level 4 has an insect theme, and Level 5 is shaped like a house (for the narrative of it being party time).

Mobility

  • Movement speed will be moderately paced.
  • The player’s movement is strictly limited to the directional controls (jump & move left and right.) 
  • The player’s capabilities are also limited by the amount of tiles there are in the stage. Even if they free fall from the highest block, they will just keep falling until they respawn back to the beginning of the level. As previously mentioned, this will consequently restart the player’s progress in the level (needing to collect all the invitations they acquired before falling.)

Why Play?

  • Simple controls and gameplay with an easygoing premise. 
  • The level design. The platforms of the game are positioned to form unique shapes and structures while challenging the players to search for the collectibles. 
  • Pixel art reminiscent of retro video games, with colorful backgrounds.

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